libYUI Ported

As most of you reading this post would know, separating libYUI was one of the topics for GSoC 2011 by openSUSE. Over the last three months, a lot of work has gone into the project. As the deadline approaches, we am happy to announce that libYUI is an independent framework!

Let me summarize the changes that have taken place over the last three months. For starters, libYUI is available over a range of platforms. Major platforms like Fedora, Ubuntu and Debian have ready made binaries available at OBS - Recently, Michal Hrušecký even ported the library to Gentoo! – The source has been completely detached from SUSE-centric technologies. So if binaries are not available for your distro, don’t fret. You can always download the source and install from –

Apart from porting the library to various platforms, another recent improvement was the upgrade of the GTK plugin from GTK2 to GTK3. In many aspects, this is a very important update.

As the major idea behind the porting effort is to make the library truly independent, it is necessary for libYUI to get a place for itself. For this, we have made a SourceForge page for libyui – This is an important step that allows us to concentrate on the development of libYUI as a separate framework not influenced much by any other project. We have a separate mailing list, forum and bug tracker set up as well.

Despite the SourceForge page, libYUI will not be using the SVN repository provided by SourceForge. Instead, the source would be moved from the openSUSE SVN to git (github) along with YaST.

There are a lot of projects that currently make us of this wonderful library. YaST is one major application that many geekos out there would be familiar with. Another upcoming application is the sought after SaX3 – An Advanced Graphical X configuration tool by Manu Gupta – Due to the port of libYUI, SaX3 can be compiled on various platforms! Now, is that not wonderful?

Apart from the above, several small developments have occurred, which one may be familiar with having read my previous, scattered posts. The documentation, for one, has been uploaded. It can be found at – Also, we have a libYUI SourceForge page that will serve as the starting point for everything YUI-related – Ofcourse, the page is pretty bland at the moment, but it does satisfy the basics. I ll work on that aspect a while later.

For those who want to contribute or take a look at the development version of libYUI, you can find the sources at – Be warned that this URL is bound to change soon when YaST migrates to GitHub.

We are on the lookout for daring and bold testers who can give the new libYUI a spin on various platforms and report bugs, if any. Bugs can be reported on the SourceForge page. Feel free to give feedback as comments (as long as it is not about a bug). And if you are a developer who is curious or just not convinced about YUI’s capability, then give it a spin and see for yourself why it is better! Trust me, you wont regret it.

Originally Posted at N.B. Prashanth.

Comments are closed.